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Raka Arya Pratama

Game Designer
I’m a Game Designer passionate about crafting balanced mechanics, fine-tuning in-game economies, and creating fair, intuitive gameplay through continuous iteration.

Work Experience

Imaji DigiStudioJul 2024 – Present
Game Designer | Creative
  • Created Game Design Documents (GDD), balanced gameplay systems, and developed pitch decks for both internal and client-facing game projects.
  • Designed UI/UX for games and apps, focusing on clarity, engagement, and smooth user experience.
  • Designed system architecture and conducted testing for game features and app functionality to ensure performance and usability.
  • Developed creative game concepts and interactive ideas aligned with brand campaigns and experiential marketing.
  • Ideated and produced Faux OOH concepts in collaboration with brands for immersive promotional activations.
MiraimimpiAug 2021 – Jul 2024
Game Designer
  • Designed gameplay mechanics, character abilities, and skill sets, followed by hands-on playtesting and iteration.
  • Balanced core gameplay systems and authored comprehensive Game Design Documents (GDD) to guide development.
  • Developed in-game economy projections, including currency flow and in-app purchase (IAP) structures.
  • Built scalable design systems to support feature expansion and maintain gameplay consistency.
Monster GroupFeb 2023 – Dec 2023
Game Designer
  • Refined existing game concepts and authored Game Design Documents (GDD) to align with updated vision and mechanics.
  • Conducted gameplay balancing to ensure fair and engaging player progression.
  • Performed internal playtesting to evaluate mechanics, pacing, and user feedback for iteration.
Maulidan GamesSep 2021 – Dec 2021
Intern Game Programmer
  • Developed educational physics-based games for 4th–6th grade students in the U.S. market, covering buoyancy, basic motion, and momentum.
  • Designed and implemented multiple core gameplay mechanics tailored to learning objectives.
  • Refactored existing game codebases for improved readability, scalability, and maintainability.

Studies

Electronic Engineering Polytechnic Institute of SurabayaGame Techonlogy - Bachelor Degree

Technical skills

UnityAble to create a prototype for game mecchanic and in-game engine testing
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MachinationMachinations is a visual tool for designing and balancing game systems like economy, resources, and mechanics.
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FigmaHigh-fidelity, rapid prototyping.
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SpreadsheetCreating formula for balancing and in-game economies projections
Spreadsheet Skill