Raka Arya Pratama
Game DesignerI’m a Game Designer passionate about crafting balanced mechanics, fine-tuning in-game economies, and creating fair, intuitive gameplay through continuous iteration.
Work Experience
Imaji DigiStudioJul 2024 – Present
Game Designer | Creative- Created Game Design Documents (GDD), balanced gameplay systems, and developed pitch decks for both internal and client-facing game projects.
- Designed UI/UX for games and apps, focusing on clarity, engagement, and smooth user experience.
- Designed system architecture and conducted testing for game features and app functionality to ensure performance and usability.
- Developed creative game concepts and interactive ideas aligned with brand campaigns and experiential marketing.
- Ideated and produced Faux OOH concepts in collaboration with brands for immersive promotional activations.
MiraimimpiAug 2021 – Jul 2024
Game Designer- Designed gameplay mechanics, character abilities, and skill sets, followed by hands-on playtesting and iteration.
- Balanced core gameplay systems and authored comprehensive Game Design Documents (GDD) to guide development.
- Developed in-game economy projections, including currency flow and in-app purchase (IAP) structures.
- Built scalable design systems to support feature expansion and maintain gameplay consistency.
Monster GroupFeb 2023 – Dec 2023
Game Designer- Refined existing game concepts and authored Game Design Documents (GDD) to align with updated vision and mechanics.
- Conducted gameplay balancing to ensure fair and engaging player progression.
- Performed internal playtesting to evaluate mechanics, pacing, and user feedback for iteration.
Maulidan GamesSep 2021 – Dec 2021
Intern Game Programmer- Developed educational physics-based games for 4th–6th grade students in the U.S. market, covering buoyancy, basic motion, and momentum.
- Designed and implemented multiple core gameplay mechanics tailored to learning objectives.
- Refactored existing game codebases for improved readability, scalability, and maintainability.
Studies
Electronic Engineering Polytechnic Institute of SurabayaGame Techonlogy - Bachelor Degree
Technical skills
UnityAble to create a prototype for game mecchanic and in-game engine testing MachinationMachinations is a visual tool for designing and balancing game systems like economy, resources, and mechanics. FigmaHigh-fidelity, rapid prototyping. SpreadsheetCreating formula for balancing and in-game economies projections